A fall from a great height is one of the most common hazards facing anadventurer. At the end of a fall, a creature takes 1d6 bludgeoningdamage for every 10 feet it fell, to a maximum of 20d6. The creaturelands prone, unless it avoids taking damage from the fall.
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Suffocating
A creature can hold its breath for a number of minutes equal to 1 + itsConstitution modifier (minimum of 30 …
Vision and Light
The most fundamental tasks of adventuring---noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, toname …
Blindsight
A creature with blindsight can perceive its surroundings without relyingon sight, within a specific radius. Creatures without eyes, such asoozes, …
Blindsight
Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision. Within a specified range, a creature withdarkvision …
Truesight
A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and …