Abilities
Six abilities provide a quick description of every creature's physical and mental characteristics:
- Strength, measuring physical power
- Dexterity, measuring agility
- Constitution, measuring endurance
- Intelligence, measuring reasoning and memory
- Wisdom, measuring perception and insight
- Charisma, measuring force of personality
Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities---a creature's assets as well as weaknesses.
The three main rolls of the game---the ability check, the saving throw, and the attack roll---rely on the six ability scores. The book's introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.
Showing 16 rules
Ability Scores and Modifiers
Advantage and Disadvantage
Proficiency Bonus
Ability Checks
Contents
Skills
Variant: Skills with Different Abilities
Passive Checks
Working Together
Group Checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
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