Darakhul
Ability Score Increase
Your Constitution score increases by 1.
Character Building Tips
With darkvision, this species excels in dungeon delving and night missions. Consider classes that benefit from scouting ahead: Rogue, Ranger, or Druid.
Basic Statistics
Speed
Your base walking speed is determined by your Heritage Subrace.
Size
Your size is determined by your Heritage Subrace.
Age
An upper limit of darakhul age has never been discovered; most darakhul die violently.
Alignment
Your alignment does not change when you become a darakhul, but most darakhul have a strong draw toward evil.
Languages
You can speak, read, and write Common, Darakhul, and a language associated with your Heritage Subrace.
Racial Features
Darkvision
Darkvision
You can see in dim light within 60 feet as though it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hunger for Flesh
Hunger for Flesh
You must consume 1 pound of raw meat each day or suffer the effects of starvation. If you go 24 hours without such a meal, you gain one level of exhaustion. While you have any levels of exhaustion from this trait, you can't regain hit points or remove levels of exhaustion until you spend at least 1 hour consuming 10 pounds of raw meat.
Imperfect Undeath
Imperfect Undeath
You transitioned into undeath, but your transition was imperfect. Though you are a humanoid, you are susceptible to effects that target undead. You can regain hit points from spells like cure wounds, but you can also be affected by game effects that specifically target undead, such as a cleric's Turn Undead feature. Game effects that raise a creature from the dead work on you as normal, but they return you to life as a darakhul. A true resurrection or wish spell can restore you to life as a fully living member of your original race.
Powerful Jaw
Powerful Jaw
Your heavy jaw is powerful enough to crush bones to powder. Your bite is a natural melee weapon, which you can use to make unarmed strikes. When you hit with it, your bite deals piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Sunlight Sensitivity
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Undead Resilience
Undead Resilience
You are infused with the dark energy of undeath, which frees you from some frailties that plague most creatures. You have resistance to necrotic damage and poison damage, you are immune to disease, and you have advantage on saving throws against being charmed or poisoned. When you finish a short rest, you can reduce your exhaustion level by 1, provided you have ingested at least 1 pound of raw meat in the last 24 hours (see Hunger for Flesh).
Undead Vitality
Undead Vitality
You don't need to breathe, and you don't sleep the way most creatures do. Instead, you enter a dormant state that resembles death, remaining semiconscious, for 6 hours a day. While dormant, you have disadvantage on Wisdom (Perception) checks. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Heritage Subrace
Heritage Subrace
You were something else before you became a darakhul. This heritage determines some of your traits. Choose one Heritage Subrace below and apply the listed traits.
Subspecies
Derro Heritage
Tome of Heroes
Dragonborn Heritage
Tome of Heroes
Drow Heritage
Tome of Heroes
Dwarf Heritage
Tome of Heroes
Elf/Shadow Fey Heritage
Tome of Heroes
Gnome Heritage
Tome of Heroes
Halfling Heritage
Tome of Heroes
Human/Half-Elf Heritage
Tome of Heroes
Kobold Heritage
Tome of Heroes
Ravenfolk
Tome of Heroes
Tiefling Heritage
Tome of Heroes
Trollkin Heritage
Tome of Heroes
About Darakhul
The Darakhul is a species with 14 racial traits.
Your darakhul character has certain characteristics in common with all other darakhul.
Character Building Tips
Character Building Tips
With darkvision, this species excels in dungeon delving and night missions. Consider classes that benefit from scouting ahead: Rogue, Ranger, or Druid.