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Xanka

Small · Construct · CR 1/4 · Unaligned

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
18 (4d6+4)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
15
+2
CON
12
+1
INT
4
-3
WIS
10
+0
CHA
7
-2

Overview

Category Monsters
Size Small
Type Construct
Alignment Unaligned
XP 50
Initiative Bonus +2

Movement

Walk 25 ft (7.6 m)
Swim 12 ft (3.7 m)
Climb 15 ft (4.6 m)
Crawl 12 ft (3.7 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 10

Languages

Understands the languages of its creator but can't

Resistances & Immunities

Condition Immunities
charmed, exhaustion, frightened,

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Constructed Nature

A xanka doesn't require air, food, drink, or sleep.

Ingest Weapons

When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent -1 penalty to damage rolls, after inflicting damage for this attack. If the penalty reaches -5, the weapon is destroyed. Even magic weapons are subject to this effect.

Magic Weapons

The xanka's weapon attacks are magical.

Actions

Absorb

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8 necrotic damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature's turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead.

About Xanka

Xanka is a small construct with a Challenge Rating of 1/4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 18 hit points (derived from 4d6+4).

Xanka has communication capabilities including Understands the languages of its creator but can't. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Xanka

1 tips available

When using Xanka in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Xanka

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Xanka?
Xanka has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Xanka?
Xanka is a Small Construct, which affects how certain spells and abilities interact with it.
What languages does Xanka speak?
Xanka can communicate in Understands the languages of its creator but can't.

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