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Witchlight

Tiny · Construct · CR 1/4 · Neutral

Source. Tome of Beasts
Armor Class
14
Hit Points and Hit Dice
10 (4d4)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
1
-5
DEX
18
+4
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
7
-2

Overview

Category Monsters
Size Tiny
Type Construct
Alignment Neutral
XP 50
Initiative Bonus +4

Movement

Fly 50 ft (15.2 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3

Languages

understands the language of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison, radiant
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Dispel Magic Weakness

Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.

Luminance

A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.

Thin As Light

While a witchlight is not incorporeal, it can pass through any opening that light can.

Actions

Flash

Recharge 5–6

The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.

Light Ray

+6 to hit, range 30 ft (9.1 m). Hit: 1d4 radiant damage.

Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.

About Witchlight

Witchlight is a tiny construct with a Challenge Rating of 1/4. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 10 hit points (derived from 4d4).

Witchlight has communication capabilities including understands the language of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Witchlight

1 tips available

When using Witchlight in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Witchlight

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Witchlight?
Witchlight has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Witchlight?
Witchlight is a Tiny Construct, which affects how certain spells and abilities interact with it.
What languages does Witchlight speak?
Witchlight can communicate in understands the language of its creator but can't speak.

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