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Vine Lord's Tendril Puppet

Medium · Plant · CR 2 · Lawful Neutral

Source. Tome of Beasts
Armor Class
13 (studded leather armor)
Hit Points and Hit Dice
34 (4d8+16)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
18
+4
INT
6
-2
WIS
6
-2
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Plant
Alignment Lawful Neutral
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 8

Languages

-

Resistances & Immunities

Damage Vulnerabilities
fire
Condition Immunities
blinded, deafened

Traits

Green Strider

The tendril puppet ignores movement restrictions and damage caused by natural undergrowth.

Magic Resistance

The tendril puppet has advantage on saving throws against spells and other magical effects.

Poor Vision

Tendril puppets see almost nothing beyond 30 feet away.

Regeneration

The tendril puppet regains 5 hit points at the start of its turn if it has at least 1 hit point and is in jungle terrain.

Root Mind

Within a vine lord's forest or jungle, the tendril puppet's blindsight extends to 60 feet, it succeeds on all Wisdom (Perception) checks, and it can't be surprised.

Actions

Assegai

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Hurl Thorns

+5 to hit, range 20/60 ft (6.1/18.3 m). Hit: 2d8 piercing damage.

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target. Every creature in the affected area other than the original target takes 4 (1d8) piercing damage, or half damage with a successful DC 13 Dexterity saving throw.

About Vine Lord's Tendril Puppet

Vine Lord's Tendril Puppet is a medium plant with a Challenge Rating of 2. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 34 hit points (derived from 4d8+16).

Vine Lord's Tendril Puppet has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vine Lord's Tendril Puppet

1 tips available

When using Vine Lord's Tendril Puppet in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Vine Lord's Tendril Puppet

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vine Lord's Tendril Puppet?
Vine Lord's Tendril Puppet has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Vine Lord's Tendril Puppet?
Vine Lord's Tendril Puppet is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Vine Lord's Tendril Puppet speak?
Vine Lord's Tendril Puppet can communicate in -.

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