Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Goblin, Sylvan, Umbral
Resistances & Immunities
Environments
Traits
Close-in Slasher
The vile barber has advantage on attack rolls against any creature in the same space with it.
Inhumanly Quick
The vile barber can take two bonus actions on its turn, instead of one. Each bonus action must be different; it can't use the same bonus action twice in a single turn.
Invasive
The vile barber can enter, move through, or even remain in a hostile creature's space regardless of the creature's size, without penalty.
Nimble Escape
As a bonus action, the vile barber can take the Disengage or Hide action on each of its turns.
Pilfer
As a bonus action, the vile barber can take the Use an Object action or make a Dexterity (Sleight of Hand) check.
Shadow Step
As a bonus action, the vile barber magically teleports from an area of dim light or darkness it currently occupies, along with any equipment it is wearing or carrying, up to 80 feet to any other area of dim light or darkness it can see. The barber then has advantage on the first melee attack it makes before the end of the turn.
Actions
Multiattack
The vile barber makes two attacks with its straight razor.
Straight Razor
+6 to hit, reach 5 ft (1.5 m). Hit: 1d4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Unclean Cut
+6 to hit, reach 5 ft (1.5 m). Hit: 1d4 necrotic damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the vile barber, incapacitated, or restrained. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) necrotic damage. The creature and all its allies who see this attack must make successful DC 15 Wisdom saving throws or become frightened for 1d4 rounds.
About Vile Barber
Vile Barber is a small fey with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 28 hit points (derived from 8d6).
Vile Barber has communication capabilities including Common, Goblin, Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vile Barber
2 tips available
GM Tips: Using Vile Barber
When using Vile Barber in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Vile Barber
2 strategies available
Player Guide: Facing Vile Barber
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vile Barber?
- Vile Barber has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Vile Barber?
- Vile Barber is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Vile Barber speak?
- Vile Barber can communicate in Common, Goblin, Sylvan, Umbral.
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Related D&D 5e Content
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