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Venomous Mummy

Medium · Undead · CR 3 · Lawful Evil

Source. Tome of Beasts
Armor Class
11 (natural armor)
Hit Points and Hit Dice
58 (9d8+18)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
8
-1
CON
15
+2
INT
7
-2
WIS
10
+0
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Lawful Evil
XP 700
Initiative Bonus -1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Wisdom +2

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Environments

Caves Desert Ruins Underworld

Traits

Selket's Venom

The venomous mummy's body and wrappings are magically imbued with substances that are highly toxic. Any creature that comes in physical contact with the venomous mummy (e.g., touching the mummy barehanded, grappling, using a bite attack) must succeed on a DC 12 Constitution saving throw or be poisoned with Selket's venom. The poisoned target takes 3 (1d6) poison damage every 10 minutes. Selket's venom is a curse, so it lasts until ended by the remove curse spell or comparable magic.

Toxic Smoke

The venomous mummy's poison-imbued wrappings and flesh create toxic fumes when burned. If a venomous mummy takes fire damage, it is surrounded by a cloud of toxic smoke in a 10-foot radius. This cloud persists for one full round. A creature that starts its turn inside the cloud or enters it for the first time on its turn takes 14 (4d6) poison damage, or half damage with a successful DC 12 Constitution saving throw.

Actions

Venomous Fist

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket's venom curse (see above).

About Venomous Mummy

Venomous Mummy is a medium undead with a Challenge Rating of 3. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 58 hit points (derived from 9d8+18).

Venomous Mummy has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Venomous Mummy

2 tips available

When using Venomous Mummy in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Venomous Mummy

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Venomous Mummy?
Venomous Mummy has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Venomous Mummy?
Venomous Mummy is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Venomous Mummy speak?
Venomous Mummy can communicate in the languages it knew in life.

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