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Thursir Giant

Large · Giant · CR 3 · Neutral Evil (50%) Lawful Evil (50%)

Source. Tome of Beasts
Armor Class
13 (chain shirt)
Hit Points and Hit Dice
114 (12d10+48)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
10
+0
CON
18
+4
INT
13
+1
WIS
15
+2
CHA
11
+0

Overview

Category Monsters
Size Large
Type Giant
Alignment Neutral Evil (50%) Lawful Evil (50%)
XP 700
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Constitution +6

Skills

Athletics +6 Perception +4

Languages

Common, Dwarven, Giant

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Cast Iron Stomach

The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair.

Actions

Multiattack

The giant makes two warhammer attacks.

Rock

+6 to hit, range 40/160 ft (12.2/48.8 m). Hit: 2d10 bludgeoning damage.

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Runic Blood

3/day

Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first.

Warhammer

+6 to hit, reach 10 ft (3 m). Hit: 2d8 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

About Thursir Giant

Thursir Giant is a large giant with a Challenge Rating of 3. It has a neutral evil (50%) lawful evil (50%) alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 114 hit points (derived from 12d10+48).

Thursir Giant has communication capabilities including Common, Dwarven, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Thursir Giant

1 tips available

When using Thursir Giant in your D&D 5e campaign, consider these tactical approaches:

  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Thursir Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Thursir Giant?
Thursir Giant has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Thursir Giant?
Thursir Giant is a Large Giant, which affects how certain spells and abilities interact with it.
What languages does Thursir Giant speak?
Thursir Giant can communicate in Common, Dwarven, Giant.

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