Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common, Sylvan
Resistances & Immunities
Environments
Traits
Energized Body
A creature that hits the spire walker with a melee attack using a metal weapon takes 5 (1d10) lightning damage.
Innate Spellcasting
the spire walker's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The spire walker can innately cast the following spells, requiring no material components:
at will: produce spark (as the cantrip produce flame, but it does lightning damage)
3/day each: dancing lights, feather fall, invisibility
1/day each: faerie fire, thunderwave
Steeple Step
The spire walker can use 10 feet of its movement to step magically from its position to the point of a steeple, mast, or other spire-like feature that is in view within 30 feet. The spire walker has advantage on Dexterity (Acrobatics) checks and Dexterity saving throws while it is standing on a steeple or any similar narrow, steep structure or feature.
Actions
Lightning Dart
+6 to hit, range 20/60 ft (6.1/18.3 m). Hit: 2d8 lightning damage.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 1 piercing damage plus 9 (2d8) lightning damage. If the attack misses, the target still takes 4 (1d8) lightning damage. Whether the attack hits or misses its intended target, every other creature within 10 feet of the target takes 9 (2d8) lightning damage, or half damage with a successful DC 14 Dexterity saving throw.
About Spire Walker
Spire Walker is a tiny fey with a Challenge Rating of 3. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 38 hit points (derived from 11d4+22).
Spire Walker has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Spire Walker
1 tips available
GM Tips: Using Spire Walker
When using Spire Walker in your D&D 5e campaign, consider these tactical approaches:
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Spire Walker
1 strategies available
Player Guide: Facing Spire Walker
When your party encounters this creature, keep these strategies in mind:
-
Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Spire Walker?
- Spire Walker has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Spire Walker?
- Spire Walker is a Tiny Fey, which affects how certain spells and abilities interact with it.
- What languages does Spire Walker speak?
- Spire Walker can communicate in Common, Sylvan.
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Related D&D 5e Content
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