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Spire Walker

Tiny · Fey · CR 3 · Chaotic Neutral

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
38 (11d4+22)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
3
-4
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
14
+2

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Chaotic Neutral
XP 700
Initiative Bonus +4

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 10

Saving Throws

Dexterity +7

Languages

Common, Sylvan

Resistances & Immunities

Damage Immunities
lightning, thunder
Damage Resistances
piercing from nonmagical attacks

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Energized Body

A creature that hits the spire walker with a melee attack using a metal weapon takes 5 (1d10) lightning damage.

Innate Spellcasting

the spire walker's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The spire walker can innately cast the following spells, requiring no material components:

at will: produce spark (as the cantrip produce flame, but it does lightning damage)

3/day each: dancing lights, feather fall, invisibility

1/day each: faerie fire, thunderwave

Steeple Step

The spire walker can use 10 feet of its movement to step magically from its position to the point of a steeple, mast, or other spire-like feature that is in view within 30 feet. The spire walker has advantage on Dexterity (Acrobatics) checks and Dexterity saving throws while it is standing on a steeple or any similar narrow, steep structure or feature.

Actions

Lightning Dart

+6 to hit, range 20/60 ft (6.1/18.3 m). Hit: 2d8 lightning damage.

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 1 piercing damage plus 9 (2d8) lightning damage. If the attack misses, the target still takes 4 (1d8) lightning damage. Whether the attack hits or misses its intended target, every other creature within 10 feet of the target takes 9 (2d8) lightning damage, or half damage with a successful DC 14 Dexterity saving throw.

About Spire Walker

Spire Walker is a tiny fey with a Challenge Rating of 3. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 38 hit points (derived from 11d4+22).

Spire Walker has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Spire Walker

1 tips available

When using Spire Walker in your D&D 5e campaign, consider these tactical approaches:

  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Spire Walker

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Spire Walker?
Spire Walker has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Spire Walker?
Spire Walker is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Spire Walker speak?
Spire Walker can communicate in Common, Sylvan.

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