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Spider Thief

Small · Construct · CR 2 · Unaligned

Source. Tome of Beasts
Armor Class
13 (natural armor)
Hit Points and Hit Dice
54 (12d6+12)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
12
+1
CON
12
+1
INT
3
-4
WIS
10
+0
CHA
1
-5

Overview

Category Monsters
Size Small
Type Construct
Alignment Unaligned
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Skills

Stealth +3

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic
Damage Resistances
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Immutable Form

The spider thief is immune to any spell or effect that would alter its form.

Magic Resistance

The spider thief has advantage on saving throws against spells and other magical effects.

Wire-Assisted Jump

If its razor line attack is available, a spider thief can use its movement to leap 20 feet in any direction by launching the wire like a spider's web so that it spears or snags an object, then immediately reeling it back in. It can carry up to 25 lb. of additional weight while moving this way. Moving this way doesn't expend its razor line attack.

Actions

Multiattack

The spider thief makes two sickle claw attacks.

Razor Line

Recharge 5–6

+3 to hit, reach 15 ft (4.6 m). Hit: 1d4 slashing damage.

Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 3 (1d4 + 1) slashing damage, and the target is grappled (escape DC 10). Instead of moving, the spider thief can retract the razor line and pull itself onto the grappled creature (the spider thief enters and remains in the target's space). The spider thief's sickle claw attacks have advantage against a grappled creature in the same space. If the grappled creature escapes, the spider thief immediately displaces into an unoccupied space within 5 feet.

Sickle Claw

+3 to hit, reach 5 ft (1.5 m). Hit: 2d8 slashing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.

About Spider Thief

Spider Thief is a small construct with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 54 hit points (derived from 12d6+12).

Spider Thief has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Spider Thief

1 tips available

When using Spider Thief in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Spider Thief

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Spider Thief?
Spider Thief has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Spider Thief?
Spider Thief is a Small Construct, which affects how certain spells and abilities interact with it.
What languages does Spider Thief speak?
Spider Thief can communicate in understands Common but can't speak.

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