Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, telepathy (100.0 ft (30.5 m).)
Resistances & Immunities
Environments
Traits
Bend Fate (3/day)
If the skein witch fails a saving throw, she may choose to succeed instead and reflect the effect of the failed saving throw onto one enemy within 30 feet. The skein witch still suffers the effect of a successful saving throw, if any. The new target is entitled to a saving throw as if it were the original target of the attack, but with disadvantage.
Fear All Cards
If a deck of many things is brought within 30 feet of a skein witch, she emits a psychic wail and disintegrates.
Magic Resistance
The skein witch has advantage on saving throws against spells and other magical effects.
Misty Step (At Will)
The skein witch can step between places as a bonus action.
Sealed Destiny (1/Day)
The skein witch attunes herself to the threads of the PCs' fates. Ask each player to write down their prediction of how the PC to their left will die, and at what level. Collect the notes without revealing the answers. When one of those PCs dies, reveal the prediction. If the character died in the manner predicted, they fulfill their destiny and are immediately resurrected by the gods as a reward. If they died at or within one level of the prediction, they return to life with some useful insight into the destiny of someone important.
Actions
Bind Fates
One target within 60 feet of the skein witch must make a DC 18 Wisdom saving throw. On a failed save, the target's fate is bound to one random ally of the target. Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This effect lasts until either of the affected creatures gains a level, or until a heal or heroes' feast lifts this binding.
Destiny Distortion Wave
The skein witch projects a 60-foot cone of distortion that frays the strands of fate. All targets in the cone take 55 (10d10) force damage, or half damage with a successful DC 18 Wisdom saving throw. In addition, if more than one target that failed its saving throw is affected by a condition, those conditions are randomly redistributed among the targets with failed saving throws.
Inexorable Threads
+9 to hit, reach 30 ft (9.1 m). Hit: 5d8 radiant damage.
Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 27 (5d8 + 5) radiant damage, and the target is "one step closer to death."If the target is reduced to 0 hit points, it's treated as if it's already failed one death saving throw. This effect is cumulative; each inexorable threads hit adds one unsuccessful death saving throw. If a character who's been hit three or more times by inexorable threads is reduced to 0 hit points, he or she dies immediately. This effect lasts until the character completes a long rest.
Multiattack
The skein witch makes two Inexorable Thread attacks.
About Skein Witch
Skein Witch is a medium celestial with a Challenge Rating of 12. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 162 hit points (derived from 25d8+50).
Skein Witch has communication capabilities including Celestial, telepathy (100 ft.). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Skein Witch
2 tips available
GM Tips: Using Skein Witch
When using Skein Witch in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Skein Witch
2 strategies available
Player Guide: Facing Skein Witch
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Skein Witch?
- Skein Witch has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Skein Witch?
- Skein Witch is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Skein Witch speak?
- Skein Witch can communicate in Celestial, telepathy (100 ft.).
Related D&D 5e Content
Related D&D 5e Content
Explore more about celestial creatures and D&D 5e mechanics:
Related Creatures
Aboleth
Aberration · CR 11
Divi
Elemental · CR 11
Archmage
Humanoid · CR 11
Archfey
Fey · CR 12
Djinni Noble
Elemental · CR 11
Djinni
Elemental · CR 11