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Sharkjaw Skeleton

Large · Undead · CR 1 · Lawful Evil

Source. Tome of Beasts
Armor Class
13 (natural armor)
Hit Points and Hit Dice
45 (6d10+12)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
4
-3

Overview

Category Monsters
Size Large
Type Undead
Alignment Lawful Evil
XP 200
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Perception +1 Stealth +2

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
cold, necrotic, poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Multiattack

The sharkjaw skeleton makes one bite attack and one claw attack.

About Sharkjaw Skeleton

Sharkjaw Skeleton is a large undead with a Challenge Rating of 1. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 6d10+12).

Sharkjaw Skeleton has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sharkjaw Skeleton

1 tips available

When using Sharkjaw Skeleton in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Sharkjaw Skeleton

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sharkjaw Skeleton?
Sharkjaw Skeleton has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Sharkjaw Skeleton?
Sharkjaw Skeleton is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Sharkjaw Skeleton speak?
Sharkjaw Skeleton can communicate in understands the languages of its creator but can't speak.

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