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Shadhavar

Large · Monstrosity · CR 2 · Neutral

Source. Tome of Beasts
Armor Class
14 (natural)
Hit Points and Hit Dice
97 (13d10+26)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
15
+2
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
16
+3

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Neutral
XP 450
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Stealth +4

Languages

understands Elvish and Umbral but can't speak

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Innate Spellcasting

a shadhavar's innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components:

at will: disguise self (as horse or unicorn only)

2/day: darkness (centered on itself, moves with the shadhavar)

Magic Weapons

A shadhavar's gore attacks are magical.

Plaintive Melody (3/day)

As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.

Shadesight

A shadhavar's darkvision functions in magical darkness.

Actions

Gore

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Hooves

+4 to hit, reach 5 ft (1.5 m). Hit: 3d6 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.

Multiattack

A shadhavar makes one gore attack and one hooves attack.

About Shadhavar

Shadhavar is a large monstrosity with a Challenge Rating of 2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 97 hit points (derived from 13d10+26).

Shadhavar has communication capabilities including understands Elvish and Umbral but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shadhavar

2 tips available

When using Shadhavar in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Shadhavar

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shadhavar?
Shadhavar has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Shadhavar?
Shadhavar is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Shadhavar speak?
Shadhavar can communicate in understands Elvish and Umbral but can't speak.

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