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Rime Worm Grub

Medium · Elemental · CR 1 · Neutral

Source. Tome of Beasts
Armor Class
13 (natural armor)
Hit Points and Hit Dice
45 (6d8+18)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
16
+3
INT
4
-3
WIS
12
+1
CHA
3
-4

Overview

Category Monsters
Size Medium
Type Elemental
Alignment Neutral
XP 200
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Burrow 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 200 ft (61 m)
Passive Perception 11

Saving Throws

Strength +5 Constitution +5

Languages

-

Resistances & Immunities

Damage Resistances
cold

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Born of Rime

A rime worm grub can breathe air or water with equal ease.

Ravenous

At the grub stage, the worm is painfully hungry. Rime worm grubs can make opportunity attacks against enemies who disengage.

Actions

Gnash

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Multiattack

The rime worm makes one tendril attack and one gnash attack.

Tendril

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 slashing damage.

Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

About Rime Worm Grub

Rime Worm Grub is a medium elemental with a Challenge Rating of 1. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 6d8+18).

Rime Worm Grub has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Rime Worm Grub

2 tips available

When using Rime Worm Grub in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Rime Worm Grub

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Rime Worm Grub?
Rime Worm Grub has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Rime Worm Grub?
Rime Worm Grub is a Medium Elemental, which affects how certain spells and abilities interact with it.
What languages does Rime Worm Grub speak?
Rime Worm Grub can communicate in -.

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