Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Thieves' Cant
Environments
Traits
Cunning Action
A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.
Nimbleness
A ratfolk rogue can move through the space of any creature size Medium or larger.
Pack Tactics
A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.
Sneak Attack (1/Turn)
A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll.
Actions
Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow
+5 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d8 piercing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Rat Dagger Flurry
+5 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4 piercing damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.
About Ratfolk Rogue
Ratfolk Rogue is a small humanoid with a Challenge Rating of 1. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 18 hit points (derived from 4d6+4).
Ratfolk Rogue has communication capabilities including Common, Thieves' Cant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ratfolk Rogue
2 tips available
GM Tips: Using Ratfolk Rogue
When using Ratfolk Rogue in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 10 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Ratfolk Rogue
2 strategies available
Player Guide: Facing Ratfolk Rogue
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 10 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ratfolk Rogue?
- Ratfolk Rogue has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Ratfolk Rogue?
- Ratfolk Rogue is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Ratfolk Rogue speak?
- Ratfolk Rogue can communicate in Common, Thieves' Cant.
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