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Noctiny

Medium · Humanoid · CR 2 · Neutral Evil

Source. Tome of Beasts
Armor Class
13 (studded leather armor)
Hit Points and Hit Dice
52 (8d8+16)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral Evil
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 10

Languages

Common, plus the language spoken by the noctini's fext master

Resistances & Immunities

Condition Immunities
frightened

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Magic Resistance

The noctiny has advantage on saving throws against spells and other magical effects.

Pact Wrath

One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below).

Spellcasting

the noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells.

  • Cantrips (at will): chill touch, eldritch blast, poison spray
  • 1st Level (4 slots): armor of agathys, charm person, hellish rebuke, hex
  • 2nd Level (2 slots): crown of madness, misty step

Actions

Multiattack

The noctiny makes two melee attacks.

Pact Staff

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.

About Noctiny

Noctiny is a medium humanoid with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 52 hit points (derived from 8d8+16).

Noctiny has communication capabilities including Common, plus the language spoken by the noctini's fext master. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Noctiny

2 tips available

When using Noctiny in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Noctiny

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Noctiny?
Noctiny has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Noctiny?
Noctiny is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Noctiny speak?
Noctiny can communicate in Common, plus the language spoken by the noctini's fext master.

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