Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Giant, Sylvan, Trollkin
Resistances & Immunities
Environments
Traits
Camouflage
A moss lurker has advantage on Dexterity (Stealth) checks to hide in forested or swampy terrain.
Keen Hearing and Smell
The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Love of Heavy Weapons
While moss lurkers can use heavy weapons, they have disadvantage while wielding them.
Poisoned Gifts
A moss lurker can contaminate liquids or food with poison. Someone who consumes the contaminated substance must make a successful DC 11 Constitution saving throw or become poisoned for 1 hour. When the poison is introduced, the moss lurker can choose a poison that also causes the victim to fall unconscious, or to become paralyzed while poisoned in this way. An unconscious creature wakes if it takes damage, or if a creature uses an action to shake it awake.
Actions
Claw
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Dropped Boulder
+4 to hit, range 100 ft (30.5 m). Hit: 3d6 bludgeoning damage.
Ranged Weapon Attack: +4 to hit, range 100 ft. (vertically), one target. Hit: 10 (3d6) bludgeoning damage.
Great Sword or Maul
+4 to hit, reach 5 ft (1.5 m). Hit: 2d6 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing or bludgeoning damage.
Mushroom-Poisoned Javelin
+4 to hit, range 30 ft (9.1 m). Hit: 1d6 poison damage.
Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 6 (1d12) poison damage and the target is poisoned until the start of the moss lurker's next turn. A successful DC 11 Constitution save halves the poison damage and prevents poisoning.
About Moss Lurker
Moss Lurker is a small humanoid with a Challenge Rating of 1. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 10d6+10).
Moss Lurker has communication capabilities including Giant, Sylvan, Trollkin. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Moss Lurker
2 tips available
GM Tips: Using Moss Lurker
When using Moss Lurker in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Moss Lurker
2 strategies available
Player Guide: Facing Moss Lurker
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Moss Lurker?
- Moss Lurker has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Moss Lurker?
- Moss Lurker is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Moss Lurker speak?
- Moss Lurker can communicate in Giant, Sylvan, Trollkin.
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