Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Sylvan, Umbral
Environments
Traits
Amphibious
The miremal can breathe air and water.
Savage Move
If the miremal surprises a creature, it gets a bonus action it can use on its first turn of combat for a claw attack, a bite attack, or a Bog Spew attack.
Swamp Camouflage
The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Bog Spew
The miremal spews a noxious stream of bog filth mixed with stomach acid at a target up to 20 feet away. Target must succeed on a DC 11 Constitution saving throw or be blinded for 1d4 rounds.
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Multiattack
The miremal makes two attacks, one of which must be a claw attack.
Reactions
Muddled Escape
If an attack would reduce the miremal's hit points to 0, it collapses into a pool of filth-laden swamp water and its hit points are reduced to 1 instead. The miremal can move at its normal speed in this form, including moving through spaces occupied by other creatures. As a bonus action at the beginning of the miremal's next turn, it can reform, still with 1 hit point.
About Miremal
Miremal is a small fey with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 22 hit points (derived from 5d6+5).
Miremal has communication capabilities including Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Miremal
1 tips available
GM Tips: Using Miremal
When using Miremal in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Miremal
1 strategies available
Player Guide: Facing Miremal
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Miremal?
- Miremal has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Miremal?
- Miremal is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Miremal speak?
- Miremal can communicate in Sylvan, Umbral.
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Related D&D 5e Content
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