Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common
Resistances & Immunities
Environments
Actions
Handaxe
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6 poison damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.
Multiattack
The millitaur makes two handaxe attacks.
About Millitaur
Millitaur is a large monstrosity with a Challenge Rating of 3. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 85 hit points (derived from 10d10+30).
Millitaur has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Millitaur
2 tips available
GM Tips: Using Millitaur
When using Millitaur in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Millitaur
2 strategies available
Player Guide: Facing Millitaur
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Millitaur?
- Millitaur has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Millitaur?
- Millitaur is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Millitaur speak?
- Millitaur can communicate in Common.
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Related D&D 5e Content
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