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Millitaur

Large · Monstrosity · CR 3 · Neutral

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
85 (10d10+30)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Neutral
XP 700
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 30 ft (9.1 m)
Burrow 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 30 ft (9.1 m)
Passive Perception 11

Skills

Acrobatics +4

Languages

Common

Resistances & Immunities

Damage Resistances
poison; bludgeoning and slashing from nonmagical attacks
Condition Immunities
prone

Environments

Forest or Jungle

Actions

Handaxe

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6 poison damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.

Multiattack

The millitaur makes two handaxe attacks.

About Millitaur

Millitaur is a large monstrosity with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 85 hit points (derived from 10d10+30).

Millitaur has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Millitaur

2 tips available

When using Millitaur in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Millitaur

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Millitaur?
Millitaur has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Millitaur?
Millitaur is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Millitaur speak?
Millitaur can communicate in Common.

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