Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
-
Resistances & Immunities
Environments
Traits
Constrict Face
When a map mimic touches a Medium or smaller creature or vice versa, it adheres to the creature, enveloping the creature's face and covering its eyes and ears and airways (escape DC 13). The target creature is immediately blinded and deafened, and it begins suffocating at the beginning of the mimic's next turn.
False Appearance (Object Form Only)
While the mimic remains motionless, it is indistinguishable from an ordinary object.
Mimic Page
The mimic can disguise itself as any tiny, flat object-a piece of leather, a plate-not only a map. In any form, a map mimic can make a map on its skin leading to its mother mimic.
Shapechanger
The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Pseudopod
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Constrict Face trait.
About Map Mimic
Map Mimic is a tiny aberration with a Challenge Rating of 1/4. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 32 hit points (derived from 5d8+10).
Map Mimic has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Map Mimic
2 tips available
GM Tips: Using Map Mimic
When using Map Mimic in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.
Player Guide: Facing Map Mimic
2 strategies available
Player Guide: Facing Map Mimic
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Map Mimic?
- Map Mimic has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Map Mimic?
- Map Mimic is a Tiny Aberration, which affects how certain spells and abilities interact with it.
- What languages does Map Mimic speak?
- Map Mimic can communicate in -.
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