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Living Wick

Small · Construct · CR 1/4 · Unaligned

Source. Tome of Beasts
Armor Class
13 (natural armor)
Hit Points and Hit Dice
28 (8d6)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
10
+0
CON
10
+0
INT
5
-3
WIS
5
-3
CHA
5
-3

Overview

Category Monsters
Size Small
Type Construct
Alignment Unaligned
XP 50
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 10

Languages

shares a telepathic link with the individual that lit its wick

Resistances & Immunities

Damage Immunities
poison, psychic
Damage Vulnerabilities
fire
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Environments

Caves Ruins Underworld Urban

Traits

Controlled

Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them.

Light

Activated living wicks produce light as a torch.

Melting

A living wick loses one hit point for every 24 hours it remains lit.

Actions

Consume Self

A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax.

Slam

+2 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

About Living Wick

Living Wick is a small construct with a Challenge Rating of 1/4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 28 hit points (derived from 8d6).

Living Wick has communication capabilities including shares a telepathic link with the individual that lit its wick. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Living Wick

1 tips available

When using Living Wick in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Living Wick

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Living Wick?
Living Wick has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Living Wick?
Living Wick is a Small Construct, which affects how certain spells and abilities interact with it.
What languages does Living Wick speak?
Living Wick can communicate in shares a telepathic link with the individual that lit its wick.

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