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Kalke

Small · Fiend · CR 1/4 · Neutral Evil

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
9 (2d6+2)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
17
+3
CON
12
+1
INT
13
+1
WIS
7
-2
CHA
13
+1

Overview

Category Monsters
Size Small
Type Fiend
Alignment Neutral Evil
XP 50
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Skills

Perception +0 Stealth +5

Languages

Abyssal, Common, Infernal

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Detect Spellcasting

Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.

Extinguish Flames

Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.

Magic Resistance

Kalkes have advantage on saving throws against spells and magical effects.

Actions

Dagger

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

About Kalke

Kalke is a small fiend with a Challenge Rating of 1/4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 9 hit points (derived from 2d6+2).

Kalke has communication capabilities including Abyssal, Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Kalke

1 tips available

When using Kalke in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Kalke

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Kalke?
Kalke has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Kalke?
Kalke is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Kalke speak?
Kalke can communicate in Abyssal, Common, Infernal.

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