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Glass Gator

Large · Beast · CR 1 · Unaligned

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
45 (7d10+7)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
14
+2
CON
12
+1
INT
4
-3
WIS
10
+0
CHA
5
-3

Overview

Category Monsters
Size Large
Type Beast
Alignment Unaligned
XP 200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 50 ft (15.2 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 12

Skills

Perception +2 Stealth +4

Languages

-

Environments

Ocean Swamp or Marsh

Traits

Amphibious

The glass gator can breathe air and water.

Lunge

When the glass gator leaps at least 10 feet toward a creature and hits that creature with a claws attack on the same turn, it can immediately constrict the target as a bonus action.

Standing Leap

The glass gator can long jump up to 15 feet from water or up to 10 feet on land, with or without a running start.

Transparency

The glass gator has advantage on Dexterity (Stealth) checks while underwater or in dim light.

Actions

Claws

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the glass gator can't attack a different target.

Constrict

One creature that's already grappled by the glass gator takes 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) poison damage, or half as much poison damage with a successful DC 11 Constitution saving throw.

Reactions

Silt Cloud

After taking damage while in water, the glass gator thrashes to stir up a 10-foot-radius cloud of silt around itself. The area inside the sphere is heavily obscured for 1 minute (10 rounds) in still water or 5 (2d4) rounds in a strong current. After stirring up the silt, the glass gator can move its speed.

About Glass Gator

Glass Gator is a large beast with a Challenge Rating of 1. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 7d10+7).

Glass Gator has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Glass Gator

1 tips available

When using Glass Gator in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Glass Gator

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Glass Gator?
Glass Gator has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Glass Gator?
Glass Gator is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Glass Gator speak?
Glass Gator can communicate in -.

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