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Gerridae

Large · Fey · CR 1 · Neutral

Source. Tome of Beasts
Armor Class
14
Hit Points and Hit Dice
77 (9d10+27)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
15
+2
CON
17
+3
INT
2
-4
WIS
13
+1
CHA
7
-2

Overview

Category Monsters
Size Large
Type Fey
Alignment Neutral
XP 200
Initiative Bonus +2

Movement

Walk 10 ft (3 m)
Swim 80 ft (24.4 m)
Climb 10 ft (3 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Languages

-

Environments

Ocean

Traits

Bred to the Saddle

Gerridae do not take any penalties to their movement or speed due to encumbrance or carrying a single rider.

Waterborne

Any gerridae can run while on the surface of water, but not while on land or climbing. They treat stormy water as normal rather than difficult terrain. A gerridae takes one point of damage for every hour spent on dry land.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Multiattack

The gerridae makes one bite attack and one claw attack.

About Gerridae

Gerridae is a large fey with a Challenge Rating of 1. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 77 hit points (derived from 9d10+27).

Gerridae has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Gerridae

2 tips available

When using Gerridae in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 80 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Gerridae

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 80 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gerridae?
Gerridae has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Gerridae?
Gerridae is a Large Fey, which affects how certain spells and abilities interact with it.
What languages does Gerridae speak?
Gerridae can communicate in -.

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