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Flab Giant

Large · Giant · CR 4 · Chaotic Evil

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
110 (13d10+39)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
6
-2
CON
16
+3
INT
9
-1
WIS
13
+1
CHA
8
-1

Overview

Category Monsters
Size Large
Type Giant
Alignment Chaotic Evil
XP 1100
Initiative Bonus -2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 13

Saving Throws

Constitution +5

Skills

Perception +3

Languages

Dwarvish, Giant

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Environments

Hills Mountain

Traits

Massive

A flab giant can't dash. Attacks that push, trip, or grapple are made with disadvantage against a flab giant.

Actions

Multiattack

The giant makes two slam attacks. If both hit, the target is grappled (escape DC 15), and the flab giant uses its squatting pin against the target as a bonus action.

Slam

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Squatting Pin

The flab giant squats atop the target, pinning it to the ground, where it is grappled and restrained (escape DC 17). The flab giant is free to attack another target, but the restrained creatures are released if it moves from its current space. As long as the giant does not move from the spot, it can maintain the squatting pin on up to two Medium-sized or smaller creatures. A creature suffers 9 (1d8 + 5) bludgeoning damage every time it starts its turn restrained by a squatting pin.

About Flab Giant

Flab Giant is a large giant with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 110 hit points (derived from 13d10+39).

Flab Giant has communication capabilities including Dwarvish, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flab Giant

2 tips available

When using Flab Giant in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Flab Giant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flab Giant?
Flab Giant has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Flab Giant?
Flab Giant is a Large Giant, which affects how certain spells and abilities interact with it.
What languages does Flab Giant speak?
Flab Giant can communicate in Dwarvish, Giant.

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