Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Primordial
Resistances & Immunities
Environments
Traits
Immortal
The elemental locus does not age and does not die when it drops to 0 hit points. If the elemental locus drops to 0 hit points, it falls into a quiescent state for 25 weeks before returning to activity with full hit points. Its spawned elementals continue fighting whatever enemies attacked the elemental locus; if no enemies are present, they defend the locus's area.
Magic Resistance
The elemental locus has advantage on saving throws against spells and other magical effects.
Massive
The elemental locus is larger than most Gargantuan creatures, occupying a space of 60 by 60 feet. Its movement is not affected by difficult terrain or by Huge or smaller creatures. Other creatures can enter and move through the elemental locus's space, but they must make a successful DC 20 Strength (Athletics) check after each 10 feet of movement. Failure indicates they fall prone and can move no farther that turn.
Siege Monster
The elemental locus deals double damage to objects and structures.
Spawn Elementals
As a bonus action, the elemental locus loses 82 hit points and spawns an air, earth, fire, or water elemental to serve it. Spawned elementals answer to their creator's will and are not fully independent. The types of elementals the locus can spawn depend on the terrain it embodies; for example, an elemental locus of the desert can spawn earth, fire, and air elementals, but not water.
Actions
Multiattack
The elemental locus makes two slam attacks.
Slam
+15 to hit, reach 15 ft (4.6 m). Hit: 6d8 bludgeoning damage.
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
About Elemental Locus
Elemental Locus is a gargantuan elemental with a Challenge Rating of 17. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 290 hit points (derived from 20d20+80).
Elemental Locus has communication capabilities including Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Elemental Locus
2 tips available
GM Tips: Using Elemental Locus
When using Elemental Locus in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Elemental Locus
2 strategies available
Player Guide: Facing Elemental Locus
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 17.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 30,600 XP
- Hard: 45,900 XP
- Deadly: 61,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Elemental Locus?
- Elemental Locus has a Challenge Rating of 17, making it appropriate for parties of level 17.0.
- What type of creature is Elemental Locus?
- Elemental Locus is a Gargantuan Elemental, which affects how certain spells and abilities interact with it.
- What languages does Elemental Locus speak?
- Elemental Locus can communicate in Primordial.
Related D&D 5e Content
Related D&D 5e Content
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