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Doppelrat

Tiny · Monstrosity · CR 2 · Unaligned

Source. Tome of Beasts
Armor Class
13
Hit Points and Hit Dice
22 (5d4+10)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
2
-4
DEX
17
+3
CON
14
+2
INT
2
-4
WIS
13
+1
CHA
2
-4

Overview

Category Monsters
Size Tiny
Type Monstrosity
Alignment Unaligned
XP 450
Initiative Bonus +3

Movement

Walk 15 ft (4.6 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Dexterity +5

Skills

Stealth +5

Languages

-

Environments

Caves Ruins Underworld Urban

Traits

Keen Smell

The doppelrat has advantage on Wisdom (Perception) checks that rely on smell.

Running Doppelrats

The hardest part of this monster is the sheer volume of attacks they generate. To model this, run them in groups of 4 for attack purposes and have those groups all use the same +5 to attack and do 1d4 damage. That way you need not roll 20 times for all of them, and you reduce the number of rolls required by a factor of 4.

Actions

Arcane Doubling

144/day

A doppelrat under duress creates clones of itself at the beginning of its turn. Each round for 4 rounds, the number of live doppelrats quadruples but never exceeds 20. For example, when the doppelrat triggers arcane doubling, 1 rat becomes 4; at the start of the rat's next turn, those 4 become 16; and at the start of the rat's third turn, those 16 become 20, the maximum allowed. If one of the duplicates was destroyed between the original doppelrat's 1st and 2nd turns, then the surviving 3 would become 12, and so on. Each duplicate appears in the same space as any other rat, can either move or take an action the round it appears, and has 4 hit points and AC 13. Any surviving duplicates perish 1 minute (10 rounds) after the first ones were created. If the original doppelrat dies, its clones stop duplicating but the preexisting clones remain until their time expires. A creature can identify the original doppelrat from its duplicates as an action by making a successful DC 15 Intelligence (Nature) or Wisdom (Perception) check.

Bite

+5 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Doppeling Disease

At the end of a dopplerat encounter, every creature bitten by a doppelrat or its duplicates must succeed on a DC 12 Constitution saving throw or contract the degenerate cloning disease. During each long rest, the diseased creature grows and sloughs off a stillborn clone. The doppeling process leaves the diseased creature incapacitated for 1 hour, unable to move and barely able to speak (spellcasting is impossible in this state). When the incapacitation wears off, the creature makes a DC 12 Constitution saving throw; it recovers from the disease when it makes its second successful save. Humanoid clones created by the disease cannot be brought to life in any manner.

About Doppelrat

Doppelrat is a tiny monstrosity with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 22 hit points (derived from 5d4+10).

Doppelrat has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Doppelrat

2 tips available

When using Doppelrat in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 15 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Doppelrat

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 15 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Doppelrat?
Doppelrat has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Doppelrat?
Doppelrat is a Tiny Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Doppelrat speak?
Doppelrat can communicate in -.

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