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Dogmole

Medium · Beast · CR 1 · Neutral

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
71 (11d8+22)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
17
+3
CON
15
+2
INT
2
-4
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Beast
Alignment Neutral
XP 200
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 10 ft (3 m)
Climb 15 ft (4.6 m)
Burrow 10 ft (3 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 11

Languages

-

Environments

Forest or Jungle Hills Mountain

Traits

Burrow

Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter.

Wormkiller Rage

Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If the dogmole draws blood against vermin, a purple worm, or other underground invertebrates, it gains a +4 boost to its Strength and Constitution, but suffers a -2 penalty to its AC. The wormkiller rage lasts for 3 rounds. It cannot end the rage voluntarily while the creatures that sent it into a rage still lives.

Actions

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 3d6 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

Multiattack

The dogmole makes one claw attack and one bite attack.

About Dogmole

Dogmole is a medium beast with a Challenge Rating of 1. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 71 hit points (derived from 11d8+22).

Dogmole has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dogmole

2 tips available

When using Dogmole in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 10 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Aquatic Combat: This creature can swim at 10 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Dogmole

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 10 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Aquatic Combat Defense: This creature can swim at 10 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dogmole?
Dogmole has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Dogmole?
Dogmole is a Medium Beast, which affects how certain spells and abilities interact with it.
What languages does Dogmole speak?
Dogmole can communicate in -.

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