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Clockwork Watchman

Medium · Construct · CR 1/2 · Unaligned

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
55 (10d8+10)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
12
+1
CON
12
+1
INT
5
-3
WIS
10
+0
CHA
1
-5

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 100
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Constitution +3

Skills

Athletics +4 Perception +4

Languages

Common

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Urban

Traits

Immutable Form

The clockwork watchman is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork watchman has advantage on saving throws against spells and other magical effects.

Actions

Halberd

+4 to hit, reach 10 ft (3 m). Hit: 1d10 slashing damage.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Net Cannon

+3 to hit, range 5/15 ft (1.5/4.6 m).

Ranged Weapon Attack: +3 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded.

Slam

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

About Clockwork Watchman

Clockwork Watchman is a medium construct with a Challenge Rating of 1/2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 55 hit points (derived from 10d8+10).

Clockwork Watchman has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Watchman

1 tips available

When using Clockwork Watchman in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Clockwork Watchman

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Watchman?
Clockwork Watchman has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Clockwork Watchman?
Clockwork Watchman is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Watchman speak?
Clockwork Watchman can communicate in Common.

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