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Clockwork Beetle Swarm

Large · Construct · CR 3 · Neutral

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
52 (8d10+8)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
16
+3
CON
12
+1
INT
4
-3
WIS
12
+1
CHA
7
-2

Overview

Category Monsters
Size Large
Type Construct
Alignment Neutral
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Fly 50 ft (15.2 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Languages

-

Resistances & Immunities

Damage Immunities
fire, poison, psychic
Damage Resistances
bludgeoning, piercing, and slashing
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites

+5 to hit. Hit: 5d6 poison damage.

Melee Weapon Attack: +5 to hit, reach 0 ft., up to 4 creatures in the swarm's space. Hit: 17 (5d6) piercing damage plus 3 (1d6) poison damage.

About Clockwork Beetle Swarm

Clockwork Beetle Swarm is a large construct with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 52 hit points (derived from 8d10+8).

Clockwork Beetle Swarm has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Beetle Swarm

1 tips available

When using Clockwork Beetle Swarm in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Clockwork Beetle Swarm

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Beetle Swarm?
Clockwork Beetle Swarm has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Clockwork Beetle Swarm?
Clockwork Beetle Swarm is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Beetle Swarm speak?
Clockwork Beetle Swarm can communicate in -.

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