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Chernomoi

Tiny · Fey · CR 1 · Neutral

Source. Tome of Beasts
Armor Class
13
Hit Points and Hit Dice
32 (5d4+20)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
18
+4
CON
18
+4
INT
12
+1
WIS
11
+0
CHA
16
+3

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Neutral
XP 200
Initiative Bonus +4

Movement

Walk 20 ft (6.1 m)
Fly 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Acrobatics +6 Perception +2 Stealth +6

Languages

Common, Draconic, Sylvan

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons

Environments

Urban

Traits

Innate Spellcasting

the chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

at will: detect magic, invisibility, mage hand, mending, message, prestidigitation

1/day each: detect poison and disease, dimension door

Actions

Scimitar

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Shriek

Recharge 5–6

The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw.

About Chernomoi

Chernomoi is a tiny fey with a Challenge Rating of 1. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 32 hit points (derived from 5d4+20).

Chernomoi has communication capabilities including Common, Draconic, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chernomoi

1 tips available

When using Chernomoi in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Chernomoi

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chernomoi?
Chernomoi has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Chernomoi?
Chernomoi is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Chernomoi speak?
Chernomoi can communicate in Common, Draconic, Sylvan.

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