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Bucca

Tiny · Fey · CR 1/2 · Neutral Evil

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
27 (5d4+15)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
17
+3
INT
13
+1
WIS
9
-1
CHA
16
+3

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Neutral Evil
XP 100
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Fly 30 ft (9.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Perception +1 Stealth +7

Languages

Darakhul, Dwarvish

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Flyby

The bucca doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Innate Spellcasting

the bucca's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

at will: invisibility

3/day each: darkness, ensnaring strike, locate object

Vulnerability to Sunlight

A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight.

Actions

Dagger

Melee Weapon Damage: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.

About Bucca

Bucca is a tiny fey with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 27 hit points (derived from 5d4+15).

Bucca has communication capabilities including Darakhul, Dwarvish. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bucca

1 tips available

When using Bucca in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Bucca

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bucca?
Bucca has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Bucca?
Bucca is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Bucca speak?
Bucca can communicate in Darakhul, Dwarvish.

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