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Boloti

Tiny · Fey · CR 1 · Neutral Evil

Source. Tome of Beasts
Armor Class
15
Hit Points and Hit Dice
63 (14d4+28)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
20
+5
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
11
+0

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Neutral Evil
XP 200
Initiative Bonus +5

Movement

Walk 20 ft (6.1 m)
Swim 60 ft (18.3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3 Stealth +7

Languages

Common, Primordial, Sylvan

Environments

Swamp or Marsh

Traits

Amphibious

The boloti can breathe air and water.

Innate Spellcasting

the boloti's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

at will: detect magic, water walk

3/day: control water, create or destroy water, fog cloud, invisibility, see invisibility, water breathing

1/day: wall of ice

Water Mastery

A boloti has advantage on attack rolls if both it and its opponent are in water. If the opponent and the boloti are both on dry ground, the boloti has disadvantage on attack rolls.

Actions

Dagger

+7 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Vortex

1/day

A boloti can transform into a vortex of swirling, churning water for up to 4 minutes. This ability can be used only while the boloti is underwater, and the boloti can't leave the water while in vortex form. While in vortex form, the boloti can enter another creature's space and stop there in vortex form. In this liquid form, the boloti still takes normal damage from weapons and magic. A creature in the same space as the boloti at the start of the creature's turn takes 9 (2d8) bludgeoning damage unless it makes a successful DC 15 Dexterity saving throw. If the creature is Medium or smaller, a failed saving throw also means it is grappled (escape DC 11). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw succeeds, the target is pushed 5 feet so it is out of the boloti's space.

About Boloti

Boloti is a tiny fey with a Challenge Rating of 1. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 63 hit points (derived from 14d4+28).

Boloti has communication capabilities including Common, Primordial, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Boloti

1 tips available

When using Boloti in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Boloti

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Boloti?
Boloti has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Boloti?
Boloti is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Boloti speak?
Boloti can communicate in Common, Primordial, Sylvan.

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