Creature Reference Back to Creatures

Beli

Small · Fey · CR 2 · Neutral Evil

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
45 (10d6+10)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
16
+3
CON
12
+1
INT
8
-1
WIS
11
+0
CHA
14
+2

Overview

Category Monsters
Size Small
Type Fey
Alignment Neutral Evil
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +5

Skills

Perception +4 Stealth +5

Languages

Common, Dwarvish, Giant

Resistances & Immunities

Damage Immunities
cold
Damage Vulnerabilities
fire

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Arctic Hunter

Beli have advantage on Dexterity (Stealth) checks and Wisdom (Perception) checks made in icy, natural surroundings.

Cold Regeneration

As long as the temperature is below freezing, the beli regains 3 hit points at the start of its turn. If the beli takes fire damage, this trait doesn't function at the start of the beli's next turn. The beli dies only if it starts its turn with 0 hit points and it doesn't regenerate.

Flyby

The beli doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Innate Spellcasting

the beli's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at will: invisibility

3/day: chill touch

Actions

Ice Dagger

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 cold damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage.

Icy Shortbow

+5 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d4 cold damage.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage, and the target must make a successful DC 13 Constitution saving throw or gain 2 levels of exhaustion from the arrow's icy chill. If the save succeeds, the target also becomes immune to further exhaustion from beli arrows for 24 hours (but any levels of exhaustion already gained remain in effect). A character who gains a sixth level of exhaustion doesn't die automatically but drops to 0 hit points and must make death saving throws as normal. The exhaustion lasts until the target recovers fully from the cold damage.

About Beli

Beli is a small fey with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 10d6+10).

Beli has communication capabilities including Common, Dwarvish, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Beli

3 tips available

When using Beli in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Beli

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Beli?
Beli has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Beli?
Beli is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Beli speak?
Beli can communicate in Common, Dwarvish, Giant.

Related D&D 5e Content

Related Creatures