Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common, Primordial
Resistances & Immunities
Environments
Traits
Contagious Lightning
A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Lightning Jolt
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6 lightning damage.
Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.
Reactions
Ride the Bolt
The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.
About Azza Gremlin
Azza Gremlin is a small fey with a Challenge Rating of 1/4. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 7 hit points (derived from 2d6).
Azza Gremlin has communication capabilities including Common, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Azza Gremlin
2 tips available
GM Tips: Using Azza Gremlin
When using Azza Gremlin in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Azza Gremlin
2 strategies available
Player Guide: Facing Azza Gremlin
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Azza Gremlin?
- Azza Gremlin has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Azza Gremlin?
- Azza Gremlin is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Azza Gremlin speak?
- Azza Gremlin can communicate in Common, Primordial.
Related D&D 5e Content
Related D&D 5e Content
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