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Azza Gremlin

Small · Fey · CR 1/4 · Neutral

Source. Tome of Beasts
Armor Class
14
Hit Points and Hit Dice
7 (2d6)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
18
+4
CON
10
+0
INT
12
+1
WIS
13
+1
CHA
10
+0

Overview

Category Monsters
Size Small
Type Fey
Alignment Neutral
XP 50
Initiative Bonus +4

Movement

Walk 10 ft (3 m)
Fly 40 ft (12.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)
Hover Yes

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Languages

Common, Primordial

Resistances & Immunities

Damage Immunities
lightning, thunder

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Contagious Lightning

A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Lightning Jolt

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6 lightning damage.

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.

Reactions

Ride the Bolt

The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.

About Azza Gremlin

Azza Gremlin is a small fey with a Challenge Rating of 1/4. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 7 hit points (derived from 2d6).

Azza Gremlin has communication capabilities including Common, Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Azza Gremlin

2 tips available

When using Azza Gremlin in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Azza Gremlin

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Azza Gremlin?
Azza Gremlin has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Azza Gremlin?
Azza Gremlin is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Azza Gremlin speak?
Azza Gremlin can communicate in Common, Primordial.

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