Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
-
Environments
Traits
Flyby
The amphiptere doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Swarming
Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.
Multiattack
The amphiptere makes one bite attack and one stinger attack.
Stinger
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6 poison damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must make a successful DC 13 Constitution saving throw or be poisoned for 1 hour.
About Amphiptere
Amphiptere is a medium beast with a Challenge Rating of 3. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 60 hit points (derived from 8d8+24).
Amphiptere has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Amphiptere
3 tips available
GM Tips: Using Amphiptere
When using Amphiptere in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
-
Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Amphiptere
3 strategies available
Player Guide: Facing Amphiptere
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
-
Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Amphiptere?
- Amphiptere has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Amphiptere?
- Amphiptere is a Medium Beast, which affects how certain spells and abilities interact with it.
- What languages does Amphiptere speak?
- Amphiptere can communicate in -.
Related D&D 5e Content
Related D&D 5e Content
Explore more about beast creatures and D&D 5e mechanics:
Related Creatures
Awakened Tree
Plant · CR 2
Ankheg
Monstrosity · CR 2
Ankheg Queen
Monstrosity · CR 3
Azer
Elemental · CR 2
Amethyst Dragon Wyrmling
Dragon · CR 2
Azer Forgemaster
Elemental · CR 4