Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Darakhul, Draconic, Dwarvish, Goblin
Resistances & Immunities
Environments
Traits
Cave Dragon's Lair
on initiative count 20 (losing initiative ties), the dragon takes a lair action for one of the following effects; the dragon can't use the same effect two rounds in a row:
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The ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature takes 10 (3d6) bludgeoning damage and is knocked prone and restrained (by fallen debris); damage is halved and the creature is not restrained if it makes a successful DC 15 Dexterity saving throw. The creature is freed when it or an adjacent ally uses an action to make a successful DC 15 Strength (Athletics) check.
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A ten foot-wide, ten foot-long crack opens in the cavern floor where the dragon wishes. Any creature occupying that space must make a successful DC 15 Dexterity saving throw or fall 20 feet, taking 7 (2d6) bludgeoning damage plus 7 (3d4) piercing damage from the jagged stones at the bottom.
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The dragon summons a swarm of insects as if it had cast insect plague, filling a 20-foot radius sphere within 90 feet of the dragon. Creatures that are in the affected space or that enter it take 22 (4d10) piercing damage, or half damage with a successful DC 18 Constitution saving throw. The swarm lasts until initiative count 20 on the next round.
Darkness Aura
An adult or older cave dragon can generate an aura of darkness that fills its space and the surrounding 20 feet. This darkness prevents normal vision and darkvision from functioning. Blindsight and truesight function normally. Activating or deactivating the aura is a bonus action.
Earth Glide
An adult cave dragon glides through stone, dirt, or any sort of earth except metal as easily as a fish glides through water. Its burrowing produces no ripple or other sign of its presence and leaves no tunnel or hole unless the dragon chooses to do so; in that case, it creates a passageway 15 feet wide by 10 feet high. The spell move earth cast on an area containing an earth-gliding cave dragon flings the dragon back 30 feet and stuns the creature for one round unless it succeeds on a Constitution saving throw.
Innate Spellcasting
the dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:
at will: detect magic, speak with dead
3/day each: blur, counterspell, darkness, web
1/day each: dispel magic, hold person
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Regional Effects
the region containing a legendary cave dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:
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Poisonous and odorless gases suddenly fill passages and caverns, and just as quickly disperse, within six miles of the dragon's lair.
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Flash flooding turns tunnels into death traps as tremors create fissures in the stone within six miles of the lair. On the surface, ponds drain away, and long-dry creek beds break their banks in flood.
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Swarms of vermin within one mile of the lair increase in both size and number as they try to escape the dragon's endless and undiscriminating hunger.
if the dragon dies, these effects fade over the course of 1d10 days.
Actions
Bite
+13 to hit, reach 15 ft (4.6 m). Hit: 3d6 poison damage.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (3d6 + 8) plus 3 (1d6) poison damage.
Claw
+13 to hit, reach 10 ft (3 m). Hit: 2d6 slashing damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Poison Breath
The dragon exhales a cone of black poison gas in a 60-foot cone. Each target in that area takes 56 (16d6) poison damage and is poisoned if it is a creature; a successful DC 18 Constitution saving throw reduces damage by half and negates the poisoned condition. The poisoned condition lasts until the target takes a long or short rest or it's removed with lesser restoration or comparable magic.
Swift Bite (Costs 2 Actions)
The dragon makes two bite attacks.
Reactions
Ruff Spikes
When a creature tries to enter a space adjacent to a cave dragon, the dragon flares its many feelers and spikes. The creature cannot enter a space adjacent to the dragon unless it makes a successful DC 18 Dexterity saving throw. If the saving throw fails, the creature can keep moving but only into spaces that aren't within 5 feet of the dragon and takes 10 (3d6) piercing damage from spikes.
Legendary Actions
Detect
The dragon makes a Wisdom (Perception) check.
Reset Ruff Spikes
The dragon can use its ruff spikes as a reaction again before its next turn.
Swift Bite
The dragon makes two bite attacks.
Tail
+13 to hit, reach 15 ft (4.6 m). Hit: 2d8 bludgeoning damage.
The dragon makes a tail attack.
About Adult Cave Dragon
Adult Cave Dragon is a huge dragon with a Challenge Rating of 16. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 243 hit points (derived from 18d12+126).
Adult Cave Dragon has communication capabilities including Common, Darakhul, Draconic, Dwarvish, Goblin. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Adult Cave Dragon
2 tips available
GM Tips: Using Adult Cave Dragon
When using Adult Cave Dragon in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Adult Cave Dragon
2 strategies available
Player Guide: Facing Adult Cave Dragon
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 16.
Solo Encounter:
A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 27,200 XP
- Hard: 40,800 XP
- Deadly: 54,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Adult Cave Dragon?
- Adult Cave Dragon has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
- What type of creature is Adult Cave Dragon?
- Adult Cave Dragon is a Huge Dragon, which affects how certain spells and abilities interact with it.
- What languages does Adult Cave Dragon speak?
- Adult Cave Dragon can communicate in Common, Darakhul, Draconic, Dwarvish, Goblin.
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