Creature Reference Back to Creatures

Zombie, Smokeplume

Large · Undead · CR 3 · Chaotic Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
68 (8d10+24)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
8
-1
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 700
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Skills

Perception -2

Languages

[em/]

Resistances & Immunities

Damage Immunities
fire, poison
Condition Immunities
poisoned

Traits

Firesight

Can see through areas obscured by fire smoke and fog with o penalty.

Smoldering Death

When it dies its body crumbles into smoldering coals releasing a great plume of smoke that fills 15 ft. radius sphere centered on zombie’s corpse and spreads around corners. Area is heavily obscured and difficult terrain. When creature enters area for first time on a turn or starts its turn there: 7 (2d6) poison (DC 14 Con half). Smoke lasts for 1 min or until a wind of moderate or greater speed (at least 10 miles per hr) disperses it.

Undead Fortitude

If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead.

Undead Nature

Doesn't require air food drink or sleep.

About Zombie, Smokeplume

Zombie, Smokeplume is a large undead with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 68 hit points (derived from 8d10+24).

Zombie, Smokeplume has communication capabilities including [em/]. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Zombie, Smokeplume

2 tips available

When using Zombie, Smokeplume in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Zombie, Smokeplume

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Zombie, Smokeplume?
Zombie, Smokeplume has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Zombie, Smokeplume?
Zombie, Smokeplume is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Zombie, Smokeplume speak?
Zombie, Smokeplume can communicate in [em/].

Related D&D 5e Content

Related Creatures