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Tuberkith

Small · Plant · CR 1/4 · Any Alignment

Armor Class
13 (natural armor)
Hit Points and Hit Dice
22 (4d6+8)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
12
+1
CHA
9
-1

Overview

Category Monsters
Size Small
Type Plant
Alignment Any Alignment
XP 50
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +1

Languages

Common, Sylvan

Traits

Deep Roots

Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground.

Dozens of Eyes

Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn’t blinded creatures attacking it can’t benefit from traits and features that rely on a creature’s allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature.

About Tuberkith

Tuberkith is a small plant with a Challenge Rating of 1/4. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 22 hit points (derived from 4d6+8).

Tuberkith has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tuberkith

1 tips available

When using Tuberkith in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Tuberkith

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tuberkith?
Tuberkith has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Tuberkith?
Tuberkith is a Small Plant, which affects how certain spells and abilities interact with it.
What languages does Tuberkith speak?
Tuberkith can communicate in Common, Sylvan.

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