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Torch Mimic

Tiny · Monstrosity · CR 1/2 · Neutral

Armor Class
12
Hit Points and Hit Dice
21 (6d4+6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
15
+2
CON
13
+1
INT
6
-2
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Tiny
Type Monstrosity
Alignment Neutral
XP 100
Initiative Bonus +2

Movement

Fly 30 ft (9.1 m)

Senses

Passive Perception 11

Skills

Perception +1

Languages

understands Common, can't speak

Resistances & Immunities

Damage Resistances
fire

Traits

False Appearance

While motionless indistinguishable from ordinary torch.

Fiery Soul

Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save.

Regeneration

Regains 2 hp at start of its turn. If mimic takes cold this doesn’t function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn’t regenerate.

About Torch Mimic

Torch Mimic is a tiny monstrosity with a Challenge Rating of 1/2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 21 hit points (derived from 6d4+6).

Torch Mimic has communication capabilities including understands Common, can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Torch Mimic

2 tips available

When using Torch Mimic in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Torch Mimic

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Torch Mimic?
Torch Mimic has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Torch Mimic?
Torch Mimic is a Tiny Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Torch Mimic speak?
Torch Mimic can communicate in understands Common, can't speak.

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