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Rock Salamander

Tiny · Elemental · CR 1/2 · Unaligned

Armor Class
13
Hit Points and Hit Dice
27 (6d4+12)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
17
+3
CON
14
+2
INT
5
-3
WIS
13
+1
CHA
8
-1

Overview

Category Monsters
Size Tiny
Type Elemental
Alignment Unaligned
XP 100
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 20 ft (6.1 m)
Burrow 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 11

Skills

Perception +1

Languages

understands Terran but can't speak

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious

Traits

Earth Glide

Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.

Stone Camouflage

Has advantage on Dex (Stealth) checks made to hide in rocky terrain.

Stone Spider Climb

Can climb difficult stone surfaces including upside down on ceilings with o an ability check.

About Rock Salamander

Rock Salamander is a tiny elemental with a Challenge Rating of 1/2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 27 hit points (derived from 6d4+12).

Rock Salamander has communication capabilities including understands Terran but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Rock Salamander

2 tips available

When using Rock Salamander in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Rock Salamander

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Rock Salamander?
Rock Salamander has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Rock Salamander?
Rock Salamander is a Tiny Elemental, which affects how certain spells and abilities interact with it.
What languages does Rock Salamander speak?
Rock Salamander can communicate in understands Terran but can't speak.

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