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Puffinfolk

Small · Humanoid · CR 1/2 · Neutral

Armor Class
15 (leather armor)
Hit Points and Hit Dice
22 (4d6+8)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
18
+4
CON
15
+2
INT
12
+1
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral
XP 100
Initiative Bonus +4

Movement

Walk 20 ft (6.1 m)
Fly 40 ft (12.2 m)
Swim 30 ft (9.1 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2

Languages

Aquan, Common

Traits

Blessings of the Sea Gods

Has advantage on saves while flying over or swimming in ocean waters.

Hardy Ocean Explorers

Considered a Med creature when determining its carrying capacity. Holds its breath 30 min.

Oceanic Recall

Can perfectly recall any path it has traveled above or within an ocean.

Reactions

Quick and Nimble

When a creature the puffinfolk can see targets it with melee or ranged weapon attack puffinfolk darts out of the way and attacker has disadvantage on the attack.

About Puffinfolk

Puffinfolk is a small humanoid with a Challenge Rating of 1/2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 22 hit points (derived from 4d6+8).

Puffinfolk has communication capabilities including Aquan, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Puffinfolk

2 tips available

When using Puffinfolk in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Puffinfolk

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Puffinfolk?
Puffinfolk has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Puffinfolk?
Puffinfolk is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Puffinfolk speak?
Puffinfolk can communicate in Aquan, Common.

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