Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands Terran but can't speak
Resistances & Immunities
Traits
Elemental Nature
Doesn’t require air food drink or sleep.
Keen Smell
Advantage: smell Wis (Percept) checks.
Limited Telepathy
Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn’t allow receiving creature to telepathically respond.
Spider Climb
Difficult surfaces even ceilings no ability check.
Stone Walk
Difficult terrain composed of earth or stone doesn’t cost the myrmex extra movement.
Bonus Actions
Earth Manipulation
Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. Can also choose to make ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent.
About Myrmex, Young
Myrmex, Young is a small elemental with a Challenge Rating of 1. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 54 hit points (derived from 12d6+12).
Myrmex, Young has communication capabilities including understands Terran but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Myrmex, Young
2 tips available
GM Tips: Using Myrmex, Young
When using Myrmex, Young in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 15 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Myrmex, Young
2 strategies available
Player Guide: Facing Myrmex, Young
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 15 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Myrmex, Young?
- Myrmex, Young has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Myrmex, Young?
- Myrmex, Young is a Small Elemental, which affects how certain spells and abilities interact with it.
- What languages does Myrmex, Young speak?
- Myrmex, Young can communicate in understands Terran but can't speak.
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