Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Resistances & Immunities
Traits
Amphibious
Can breathe air and water.
Cold Physiology
Can’t abide constant warmth. Each hr it spends in an area with temperature above 40 degrees Fahrenheit worm must make DC 15 Con save or suffer one level of exhaustion that can’t be removed until it finishes a long rest in area with temperature below 40 degrees.
Heat Sensitivity
Has disadvantage on attack rolls when within 5 ft. of a strong source of heat that isn’t a warm-blooded creature’s natural warmth such as a torch or campfire. In addition the iceworm can pinpoint the location of warm-blooded creatures within 90' of it and can sense the general direction of such creatures within 1 mile of it.
Slippery
Has advantage on saves and ability checks made to escape a grapple.
About Iceworm
Iceworm is a small monstrosity with a Challenge Rating of 1. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 38 hit points (derived from 7d6+14).
GM Tips: Using Iceworm
2 tips available
GM Tips: Using Iceworm
When using Iceworm in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Iceworm
2 strategies available
Player Guide: Facing Iceworm
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Iceworm?
- Iceworm has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Iceworm?
- Iceworm is a Small Monstrosity, which affects how certain spells and abilities interact with it.
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Related D&D 5e Content
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