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Ice Urchin

Large · Monstrosity · CR 1 · Unaligned

Armor Class
14 (natural armor)
Hit Points and Hit Dice
45 (6d10+12)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
12
+1
CON
14
+2
INT
5
-3
WIS
11
+0
CHA
5
-3

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Unaligned
XP 200
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 10

Skills

Perception +0

Languages

understands Aquan but can't speak

Resistances & Immunities

Damage Immunities
cold

Traits

Fear of Fire

An ice urchin is inherently fearful of fire. If presented forcefully with fire or if it is dealt fire the ice urchin must make DC 13 Wis save or become frightened until the end of its next turn. Once it has been frightened by a specific source of fire (such as a torch) the ice urchin can’t be frightened by that same source again for 24 hrs.

Ice Slide

Its speed increases to 60' when it moves on snow or ice. Additionally difficult terrain composed of ice or snow doesn’t cost it extra movement.

Melting Away

If it takes fire damage its AC is reduced by 2 and it has disadvantage on attack rolls until the end of its next turn.

Spiny Defense

A creature that touches the ice urchin or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and 2 (1d4) cold.

Venomous Spine Regrowth

An ice urchin has twelve venomous spines. Used spines regrow when the ice urchin finishes a long rest.

About Ice Urchin

Ice Urchin is a large monstrosity with a Challenge Rating of 1. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 45 hit points (derived from 6d10+12).

Ice Urchin has communication capabilities including understands Aquan but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ice Urchin

2 tips available

When using Ice Urchin in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Ice Urchin

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ice Urchin?
Ice Urchin has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Ice Urchin?
Ice Urchin is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Ice Urchin speak?
Ice Urchin can communicate in understands Aquan but can't speak.

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