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Howler Of The Hill

Large · Aberration · CR 14 · Neutral Evil

Armor Class
18 (natural armor)
Hit Points and Hit Dice
178 (21d10+63)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
22
+6
CON
16
+3
INT
17
+3
WIS
18
+4
CHA
18
+4

Overview

Category Monsters
Size Large
Type Aberration
Alignment Neutral Evil
XP 11500
Initiative Bonus +6

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 30 ft (9.1 m)
Crawl 25 ft (7.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 19

Saving Throws

Intelligence +8 Wisdom +9 Charisma +9

Skills

Perception +4

Languages

understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'

Resistances & Immunities

Damage Immunities
psychic
Damage Resistances
cold, necrotic; nonmagic B/P/S attacks
Condition Immunities
charmed, frightened

Traits

Hungry Void Traveler

Doesn’t require air drink or sleep.

Inscrutable

Immune to any effect that would sense its emotions or read its thoughts and any divination spell it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage.

About Howler Of The Hill

Howler Of The Hill is a large aberration with a Challenge Rating of 14. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 178 hit points (derived from 21d10+63).

Howler Of The Hill has communication capabilities including understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Howler Of The Hill

2 tips available

When using Howler Of The Hill in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Howler Of The Hill

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Howler Of The Hill?
Howler Of The Hill has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Howler Of The Hill?
Howler Of The Hill is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Howler Of The Hill speak?
Howler Of The Hill can communicate in understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'.

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