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Hirudine Stalker

Medium · Monstrosity · CR 2 · Neutral Evil

Armor Class
13
Hit Points and Hit Dice
52 (8d8+16)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Neutral Evil
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Constitution +4 Wisdom +4

Skills

Perception +2

Languages

Common, telepathy 120' (only w/other hirudine stalkers)

Resistances & Immunities

Damage Vulnerabilities
psychic

Traits

Amphibious

Can breathe air and water.

Blood Scent

Advantage on Wis (Perception) and Wis (Survival) checks to find or track a creature that doesn’t have all its hp.

Bonus Actions

Hidden Predator

Takes the Hide action.

About Hirudine Stalker

Hirudine Stalker is a medium monstrosity with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 52 hit points (derived from 8d8+16).

Hirudine Stalker has communication capabilities including Common, telepathy 120' (only w/other hirudine stalkers). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hirudine Stalker

3 tips available

When using Hirudine Stalker in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Hirudine Stalker

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hirudine Stalker?
Hirudine Stalker has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Hirudine Stalker?
Hirudine Stalker is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Hirudine Stalker speak?
Hirudine Stalker can communicate in Common, telepathy 120' (only w/other hirudine stalkers).

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