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Gremlin, Rum Story Keeper

Tiny · Fey · CR 2 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
38 (7d4+21)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
9
-1
CHA
16
+3

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Chaotic Evil
XP 450
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Skills

Perception -1

Languages

Common

Resistances & Immunities

Condition Immunities
poisoned

Traits

Aura of Drunkenness

Each creature that starts its turn in 20' radius aura: DC 12 Con save or poisoned for 1 hr. Creature that has consumed alcohol within past hr has disadvantage on the save. While poisoned creature falls prone if it tries to move more than half its speed during a turn. Creature that succeeds on the save is immune to Aura of Drunkenness of all rum gremlins for 24 hrs.

Magic Resistance

Advantage: spell/magic effect saves.

About Gremlin, Rum Story Keeper

Gremlin, Rum Story Keeper is a tiny fey with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 38 hit points (derived from 7d4+21).

Gremlin, Rum Story Keeper has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Gremlin, Rum Story Keeper

2 tips available

When using Gremlin, Rum Story Keeper in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 10 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Gremlin, Rum Story Keeper

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 10 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gremlin, Rum Story Keeper?
Gremlin, Rum Story Keeper has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Gremlin, Rum Story Keeper?
Gremlin, Rum Story Keeper is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Gremlin, Rum Story Keeper speak?
Gremlin, Rum Story Keeper can communicate in Common.

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