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Gremlin, Bilge

Tiny · Fey · CR 1/2 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
36 (8d4+16)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
17
+3
CON
14
+2
INT
10
+0
WIS
9
-1
CHA
12
+1

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Chaotic Evil
XP 100
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Swim 20 ft (6.1 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 9

Skills

Perception -1

Languages

Aquan, Sylvan

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Amphibious

Can breathe air and water.

Aura of Mechanical Mishap

The bilge gremlin’s presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that aren’t being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check.

Filth Dweller

The bilge gremlin is immune to disease.

About Gremlin, Bilge

Gremlin, Bilge is a tiny fey with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 36 hit points (derived from 8d4+16).

Gremlin, Bilge has communication capabilities including Aquan, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Gremlin, Bilge

2 tips available

When using Gremlin, Bilge in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Gremlin, Bilge

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gremlin, Bilge?
Gremlin, Bilge has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Gremlin, Bilge?
Gremlin, Bilge is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Gremlin, Bilge speak?
Gremlin, Bilge can communicate in Aquan, Sylvan.

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